Directory: objectgraphics/
Examples of creating visualizations with object graphics.
Contents
.pro files
- mg_3d_demo.pro
Demo of using MGgrWindow3D to make anaglyphs.
- mg_3dwidget_demo.pro
Demonstrates using MGgrWindow3D in a widget program.
- mg_cc_demo.pro
Example of using [XYZ]COORD_CONV properties to scale graphics atoms into the view volume.
- mg_functiongraphics_widget.pro
Demo of incorporating a function graphic in a widget program.
- mg_ogcontour_example.pro
Simple example of displaying a contour plot in object graphics.
- mg_ogimage_example.pro
Simple example of displaying an image in object graphics.
- mg_ogisosurface_example.pro
Simple example of displaying a isosurface polygonal meshes in object graphics.
- mg_ogmap_example.pro
Simple map in object graphics.
- mg_ogmesh_example.pro
Simple example of displaying a polygonal mesh in object graphics.
- mg_ogplot_example.pro
Simple line plot in object graphics.
- mg_ogscene_example.pro
Example of using a scene to show multiple views.
- mg_ogsurface_example.pro
Simple example of displaying a surface in object graphics.
- mg_ogvolume_example.pro
Simple example of displaying a volume in object graphics.
- mg_render_order.pro
Example of how the order of atoms effects the rendering of transparent atoms.
- mg_show_axes.pro
Demonstrates changing attributes of axis' text so they are always facing the viewer.
- mg_show_polygon.pro
Example of displaying a polygon using object graphics.
- mg_surfacetexture_demo.pro
Example of using a texture map on a surface.
- mg_surfview.pro
Widget program to display and interact with surface using object graphics.
- mg_texturemap_demo.pro
Example of texture mapping an image onto a non-rectangular polygon.
- mg_tilejp2.pro
Simple JPEG2000 viewer which uses tiling capability of IDLgrImage.
- mg_tilejp2_demo.pro
Demo MG_TILEJP2 on ohare.jp2 JPEG2000 image.
- mg_transform_demo.pro
Program to demonstrate the changes to the transformation matrix as the the model is rotate, translated, and scaled.
- mg_widget_window_example.pro
Example of using a WIDGET_WINDOW widget in a widget program.
- mggr3dconverter__define.pro
Class to convert a 3D scene to an anaglyph.
- mggrcube__define.pro
A graphics atom for the object graphics system representing a cube.
- mggrlightmodel__define.pro
Define instance variables.
- mggrwindow3d__define.pro
Destination for object graphics that automatically creates a 3d anaglyph appropriate to view with red-blue glasses.
- objectgraphics_chapter.pro
Batch file containing all the code intended to be typed at the command line from the "Object graphics" chapter.